It's a work in progress and they have worked tirelessly and through their efforts, this mod is possible. Xeno and Wiz for their work on the SF2 Disassembly. Ivan_Cal for his work on some of the weapon models, like the Heat Axe.Īlones for his fantastic icons, his work was the base for all icons.
If you want to change the names of characters, you will need to hold down "start" once the chime is completed at the beginning and keep holding it until you finish typing the name of your hero and hit "end", then you'll be able to make the rest of the changes to names.ĭue to the size restrictions on this site, you can see the more completed list of weapon models on the SFmods site when you download the ips patch. Which is to say, its nothing like the beloved strategy RPGs that started the series back on Sega consoles. When starting a new game, the options like "turbo mode" will be asked. Shining Force EXA arrives as a near-identical clone of its predecessor, Shining Force Neo. Upgrade your characters through battle experiences and customize them with hundreds.
The special configuration is automatic, meaning you won't need to input the code and the chime will automatically happen. Shining Force EXA is an RPG that is essentially a sequel to the last.
Usual rules apply, you need to use the provided patch and use it on an unmodified bin file. They also protect and defend the castle in the event of an attack. While adventuring, the party members left behind use the Geo-Fortress as a headquarters. One new feature of EXA is the customizable robot castle Geo-Fortress. To download the IPS Patch, please use the link below and click on the yellow "download" button. Shining Force EXA is the successor to Shining Force NEO and inherited that games battle and action RPG mechanics. Based on the "main hero" from SF2 Battle Royale's pose. This mod is focused on giving most forcemembers/enemies/weapons their own battle sets/models, no more clones! Other little things like updated portraits/mapsprites/icons.Īs of V1.2, Bowie's promoted battlesprites' idle frames are changed so he's standing upright.